The rapid development of computer, network and virtual reality technologies is prompting artists to make increasing use of these also as artistic media. At the same time, the characteristics of digital and virtual artworks – such as overcoming gravity – are calling for innovative, more targeted modes of presentation.

CUBE is a virtual reality platform, which simulates a virtual gallery for virtual art. New virtual reality architectures such as CUBE are the logical environment for digital and virtual art, especially three-dimensional art. With that in mind, CUBE is primarily intended for digital and virtual artworks with no physical prototype for which a faithful realization in the physical world fails or seems illogical. 

BLACK-WHITE COMPOSITION, YELLOW COMPOSITION. Chiara Passa
Outside View
3D animation for VR
CUBE, Outside View with Chiara Passas Artwork
STUDIO VISTI (VR Version), Theo Triantafyllidis, 2019 VR performance documentation
STUDIO VISTI (VR Version), Theo Triantafyllidis, 2019
VR performance documentation
HEADS OFF ME, Martina Menegon, 2019
Composition of virtual kinetic sculptures
HEADS OFF ME, Martina Menegon, 2019 Composition of virtual kinetic sculptures
VR BODYPAINT 01, Banz Bowinkel, 2019 VR sculpture
MALIBU, Manuel Rossner, 2019
VR installation / sculptural simulation
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VR BODYPAINT 01, Banz Bowinkel, 2019
VR sculpture
CUBE Trailer

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